But those kinds of decks mostly summon vanilla minions with decent stats. The Treasure used to be just Murloc Holmes. It works as a very cheap Mind Control except you lose the buffs but can use the Battlecry. Ideally you want all the fireballs to hit face, or sometimes take out a big minion you cant otherwise get rid of. Firekeepers Idol is a relatively low-impact passive (as 1/2 minions with no effects dont do much), but it provides an extra resource in your hand as well. While you can do that, its more often used right before a chain of smaller spells to build up a board without needing to play any minions. Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. Scales of Justice is also a great tool for dealing with a troublesome enemy board. No Guts, No Glory is simply flexible between damage and defense that can trigger on-damage effects like Auto-Armaments or Frenzy minions. Treasure Pool Updates "Be Our Guest" has been removed from Treasure Pool 1. Theyre not too hard to build, but we still want to a specific build for each Rune type. PeepoLeaveBoth are really good in Miracle druid, which is best deck. New: [5 Mana] Destroy all minions. It's especially abusable with Deathrattle triggering effects. Passively obtaining discounted copies of enemy minions sounds amazing, but Eerie Stone isn't perfect. Archmage Staff is a free mage spell every turn, so long as you dont equip any other weapons or attack with your hero. There are a couple decent Frost-based treasures that can push Freeze Shaman plays further. Natural Force lacks the proper spells to take advantage of it. Another weapon that warrants certain deck building is Jaws. Creator Notes: Battle Totem is an Ultra Rare Treasure, but Corrupt the Waters is the next best thing. The only real way to abuse an effect like this is through minions that deal damage with effects like Wild Pyromancer and Knife Juggler. Humble Blessings can use Bring on Recruits or Modest Aspirations. Stormcatcher is the most used one due to how much Mana you can save with it, especially with Chaos Storm. Theyre fine and everything, but they lack anything special that lets them be more than just a little better than the average card. Your value from Ancient Reflections depends on what you end up targeting, preferably things with persistent effects like Deathrattles. While the potential is still there, its just hard to make the most of it when theres not a lot of decks that just happens to be able to use it to its fullest extent. Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. Hearthstone: Secrets of the Pass. Starting Treasure: Payload Totem Specialist. I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). updates must be a pain in the naga but thank you. While some minions become less efficient to play, the swings you get by working around the cost increase makes a huge difference. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. Once you have both the Blade and Hilt of Quel'Delar in your deck, they fuse and become the almighty Quel'Delar. But when you're in that position, it's hard to establish a big enough board to take advantage of the Lifesteal. Discard your hand. Hunters Insight and Bag of Coins are fantastic staples amongst the normal treasures. Fortunately, Hero Powers like Frost Shards and Bring on Recruits can just add stuff to your hand for the sole purpose of turning the minions into something much more useful. Elixir of Vigor has shown to be surprisingly useful. Beastly Beauty is a decent treasure in its own right, but at best its a (5) 8/8 that deals 2 damage to a minion. But this opens up unique interactions with rare Rush synergies, most notably Potion of Sparking. If you dont, youre relying too much one card to bail you out. The team is thrilled to see everyone jumping into the new Duels mode. . But even in the most optimal deck, its not much compared to the other secondary passives. The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. Mages have plenty of good Elemental buckets, as well as a Hero Power that can consistently supply them for you should you happen to run out of Elemental-last-turn triggers. Flame Waves gives all of your Fire spells the added value of two free Arcane Explosion, which is an amazing passive board clear. Since Embers of Ragnaros is gonna be all youre able to play most of the time, its really hard to make it work the way you want it to. They use it with death rattle minions, quite effectively.And it seems like most Hunters are playing Brann with Shockspitter. We have starting deck suggestions, treasure synergy, and even deck lists! Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. The above cards will be eligible for a full dust refund for two weeks following Patch 25.4.3. Cataclysm. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. Princess is a pretty good Deathrattle support Treasure, but its lack of instant impact makes it a little slow for Duels unless you can make use of it right away like if you have Rocket Backpacks or brought Death Games. This ability was introduced with the Kobolds and Catacombs' Dungeon Run mode. Tier 1 - Treasures that can win you the game on their own! Their minions are extremely synergistic and rarely will you get the same value from playing them as they did. Well start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. But when they added him as an actual card, the picture changed too. Tier 5 - Treasures that can easily backfire unless you have nothing to lose. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. COD Mobile. The most important aspect of this is the fact that it works against the enemy hero as well. Bruising is usually used with Rush and Charge minions to have them attack twice, especially Brewster, the Brutal. You need a decent amount of Nature spells, minions big enough to heal, AND for those minions to be damaged. The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. However, this can muddy up your hand with mediocre to useless minions that you have to spend mana on to get out. Its just rather difficult to ramp up that kind of damage. Even if you dont get it, the other Fel Treasure is good as well. Even Battlegrounds had their own versions of Sr. Tomb Diver and Karl the Lost. Creator Notes: This is a Rush Warrior deck. Running only Nature spells and Elementals has proven to be really good thanks to. Creator Notes:Deathrattles themselves are good enough to carry Hunters with Death Games. All of Omus Hero Powers have their place in the meta. This can also specifically shutdown bomb Warriors most of the time. Firehearts Hero Powers vary quite a bit in what they do. Rocket Backpacks giving any of your minions Rush once per turn can make even the slowest of minions into a reactive play. DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. Mind Tether can easily chip away at your opponents Health by using spells that also generate more spells like Palm Reading and Shadow Visions. Theres just a lot of Treasures that may not do as much, but can be played a lot earlier and can keep you from falling behind in the first place. Keep an eye out for targets, as its kind of hard to plan a combo and save both pieces for it. Need to blow off steam? 60.29%. [Duels] Fixed a bug where Ironweave Bloodletter would heal whenever either player spent Corpses. The effect of Freeze Solid now involves a damage buff as opposed to instant destruction of minions. Why is Murloc Holmes showing the new expansion card there (Solve 3 clues about your opponent's cards to get copies of them) instead of the actual Duels Murloc Holmes (Whenever your opponent draws a card, add a copy to your hand)Also; why is Old Militia Horn in tier 3 but the card is explained in the tier 4's text. Tiny Thimble is a regular Rush minion with vanilla stats, but gives you a Regular-Size Thimble, which is just a better Darius Crowley. The way this helps you though is you have the chance to play those extra cards and spend that additional mana first. Duels is one of Hearthstone's smaller game modes, a sort of PvP Dungeon Run where you start with a fifteen-card starting deck and keep adding treasures and more buckets to it as you progress.You . With Mind Tether thats pretty much all you need to win. Despite removing the damage taken from the previous iteration of All Shall Serve, it turns out to be a pretty bad passive. Theyre just too slow and make you use two worse versions before you actually get the good effect. Top 10 Best Hearthstone Decks that Wreck Hard! When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. Any you disagree with?-----. Hearthstone Duels 12-1 Reno Jackson (7304 MMR) (Arcane Craftiness | Sr. Tomb Diver) February 27, 2023. Warden's Insight is a popular Starting Treasure because of its flexibility between two good effects. Tier 4:The only real way to maximize Band of Bees's usefulness is to run several 1-2 cost minions, which makes the overall deck pretty weak when taking into account all the removal in Duels. Corrupted Felstone finally provides a sizable handbuff that might be worth considering. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. Flames of the Kirin Tor has improved over giving you the same mediocre spell over and over, but it still lacks the consistency as to what kind of spell youre getting. Marvelous Mycelium is good at generating some high quality good cards. Tier 5: Amalgamate is an inefficient way to get a big minion on the board. The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. Tier 1: Overperforming Archetypes. Meek Mastery is fairly limited in its uses outside of all-neutral Drekthar (or Vanndar on rare occasions) builds since most decks run class cards. Major Note: As of this guides update, Crowleys Cannon doesnt know how to handle board placement when Locations are in play. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. Awakened Ancient is also worth taking as a defensive hand reload. *Blood Moon has huge potential for a comeback when low on Health. Overpowered is a rather misleading name for this treasure. As a legendary minion, you can even get an extra copy of the buffed crab with Disks of Legend. Starting Treasure: Scrapmetal Demolitionist. Tier 2: Among the 1st Passives that provide discounts, the ones that effortlessly generate damage or stats are excellent picks. Both decks usually pick Shadow Word: Void as their Starting Treasure. If you meant Kindling Flame, I agree with that one. One of the best ways to use this is alongside minions whose Deathrattles summon bigger things. Basically, you have to plan around being able to make the most of these third costs (1) effects. what happened to buddy lansky, state property shareef girl, adam butler susie meister,